Quote:(...)Seagull than elaborated that in addition to the flanking efforts focused on instigators and enablers, she
wanted to work with three more targets, that on the product level, need to be engaged with. The first of
these is the solo player.
Seagull: In online community terms, this is a GÇÿlurkerGÇÖ. We have a lot of these people, they constitute a lot
of our accounts. But we don't necessarily have a great way of identifying them and engaging them. A
corporation of 5 players and 5 accounts can still be one person.(...)
@ CCP Seagull: if you want to engage the solo player, you should question why your company only listens to the guys who can step forward and get 10,000 votes and become members of the CSM.
I am a solo player, and I have seen quite some people leave in silence after each expansion. They didn't even post in forums, I just met them accidentally, and they left unnoticed because your company was very busy dealing with the "politically correct" players, the ones who engage in social activities, who join corporations, spam the forums, and eventually go the Fanfest or become CSM.
The cool social, dedicated kids are nice to meet in person, but then it's the solo, casual freaks who pay your bills... until they leave. I am sure that your data on this is far better than mine.
I see you're... concerned? on why do we lurk, what can you do about us.
I can answer that easily: don't shove "community" unto us. We are not socializing, so take that at face value. We may be shy, or cowardly or selfish or whatever. So we don't need more socialization, we don't need better rewards for socialization, we don't need to be punished for not being of use to the community.
What we need are better, more engaging niches that suit to how we use the sandbox and not how players are supposed to become long term subscribers. You can meet us mining, ratting, running missions, exploring, trading, manufacturing, PI'ing... on our own. Some of us even spend our time customizing our avatars for our own pleasure, go figure.
We don't need rewards for socializing nor punishment for not socializing.
We need solo-specific content that adds to the existing one, which is scarce and also has become appallingly old and tired after so many years.
Oh... and we need that you don't thread on the flowers. That we're tired of the old content doesn't means we want to
lose it...